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| # Internals of build process | |
| The purpose of this document is to explain build process **internals** with subtle nuances. | |
| This document is not by any means complete. | |
| The ultimate source of truth is the code in `.\build.psm1` that's getting executed on the corresponding CI system. | |
| This document assumes that you can successfully build PowerShell from sources for your platform. | |
| ## Top directory | |
| We are calling `dotnet` tool build for `$Top` directory | |
| - `src\powershell-win-core` for CoreCLR on Windows. | |
| - `src\powershell-unix` for CoreCLR on Linux and macOS. | |
| ### Dummy dependencies | |
| We use dummy dependencies between projects to leverage `dotnet` build functionality. | |
| For example, `src\powershell-win-core\powershell-win-core.csproj` has dependency on `Microsoft.PowerShell.Commands.Diagnostics.csproj`, | |
| but in reality, there is no build dependency. | |
| Dummy dependencies allow us to build just `$Top` folder, instead of building several folders. | |
| ### Dummy dependencies rules | |
| If assembly is part of CoreCLR build, | |
| it should be listed as a dependency for `$Top` folder (`src\powershell-unix` or `src\powershell-win-core`) | |
| ## Preliminary steps | |
| ### ResGen | |
| Until the .NET CLI `dotnet-resgen` tool supports the generation of strongly typed resource access classes | |
| (tracked by [Microsoft/msbuild #2272](https://github.com/Microsoft/msbuild/issues/2272)), | |
| we run our own C# [ResGen tool](../../src/ResGen). | |
| While the `Start-PSBuild` command runs this automatically via the `Start-ResGen` function, | |
| it does *not* require PowerShell. | |
| The same command can be run manually: | |
| ```sh | |
| cd src/ResGen | |
| dotnet restore | |
| dotnet run | |
| ``` | |
| Running the program does the following work: | |
| - For each project, given a `resources` folder, create a `gen` folder. | |
| - For each `*.resx` file from the `resources` folder, | |
| create a strongly typed C# resource access class, | |
| and write it to the corresponding `*.cs` file in the `gen` folder. | |
| These files are *not* automatically updated on each build, | |
| as the project lacks the ability to detect changes. | |
| Thus, running it for every build would break incremental recompilation. | |
| If you pull new commits and get an error about missing strings, | |
| you likely need to delete the `gen` folders and re-run the tool. | |
| ### Type Catalog | |
| A pre-generated catalog of C# types is used in PowerShell to help type resolution. | |
| Generating this catalog is a pre-build step that is run via `Start-TypeGen`, | |
| which `Start-PSBuild` calls. | |
| Again, however, PowerShell is not required. | |
| The necessary steps can be run manually: | |
| ```sh | |
| cd ../TypeCatalogGen | |
| dotnet restore | |
| dotnet run ../System.Management.Automation/CoreCLR/CorePsTypeCatalog.cs powershell.inc | |
| ``` | |
| The file `powershell.inc` is generated by running a custom MSBuild target. | |
| `Start-TypeGen` handles generating this file, | |
| but you can also do it manually by navigating to the `src` directory and running the following commands: | |
| ```sh | |
| targetFile="Microsoft.PowerShell.SDK/obj/Microsoft.PowerShell.SDK.csproj.TypeCatalog.targets" | |
| cat > $targetFile <<-"EOF" | |
| <Project> | |
| <Target Name="_GetDependencies" | |
| DependsOnTargets="ResolveAssemblyReferencesDesignTime"> | |
| <ItemGroup> | |
| <_RefAssemblyPath Include="%(_ReferencesFromRAR.HintPath)%3B" Condition=" '%(_ReferencesFromRAR.NuGetPackageId)' != 'Microsoft.Management.Infrastructure' "/> | |
| </ItemGroup> | |
| <WriteLinesToFile File="$(_DependencyFile)" Lines="@(_RefAssemblyPath)" Overwrite="true" /> | |
| </Target> | |
| </Project> | |
| EOF | |
| dotnet msbuild Microsoft.PowerShell.SDK/Microsoft.PowerShell.SDK.csproj /t:_GetDependencies "/property:DesignTimeBuild=true;_DependencyFile=$(pwd)/TypeCatalogGen/powershell.inc" /nologo | |
| ``` | |
| `powershell.inc` contains the resolved paths to the DLLs of each dependency of PowerShell, | |
| and is taken as input to the [`TypeCatalogGen`](../../src/TypeCatalogGen) tool, | |
| which generates the source file `CorePsTypeCatalog.cs` for the `System.Management.Automation` project. | |
| The error `The name 'InitializeTypeCatalog' does not exist in the current context` | |
| indicates that the `CorePsTypeCatalog.cs` source file does not exist, | |
| so follow the steps to generate it. | |
| ## Native Components | |
| On Windows, PowerShell Core depends on the WinRM plugin `pwrshplugin.dll` to enable remoting over WinRM. | |
| On Linux/macOS, PowerShell Core depends on the binary `libpsl-native.so/libpsl-native.dylib` to provide some necessary supports. | |
| Building those native components requires setting up additional dependencies, | |
| which could be a burden to those who don't seek to make changes to the native components. | |
| In the meantime, the native component code seldom changes, | |
| so it doesn't make sense to always build them with `Start-PSBuild`. | |
| Therefore, we decided to wrap the native components into NuGet packages, | |
| so that we only need to build them once when changes are made, | |
| and then reuse the produced binaries for many builds subsequently. | |
| The NuGet package for `pwrshplugin.dll` is `psrp.windows`, | |
| and the NuGet package for `libpsl-native` is `libpsl`. | |
| ### Windows packages: PSRP.Windows and PowerShell.Core.Instrumentation | |
| To build `pwrshplugin.dll` and `PowerShell.Core.Instrumentation.dll`, you need to install Visual Studio 2017 and run `Start-PSBootstrap -BuildWindowsNative` to install the prerequisites. | |
| Ensure the following individual components are selected: | |
| - [ ] VC++ 2017 v141 toolset (x86, x64) | |
| - [ ] Visual C++ compilers and libraries for ARM | |
| - [ ] Visual C++ compilers and libraries for ARM64 | |
| - [ ] Visual C++ tools for CMake | |
| - [ ] Visual C++ ATL Support | |
| - [ ] Windows 10 SDK (10.0.16299.0) for Desktop C++ (ARM and ARM64) | |
| - [ ] Windows 10 SDK (10.0.16299.0) for Desktop C++ (x86 and x64) | |
| Ensure [CMake](https://cmake.org/download/) 3.10.0 or newer is installed which supports VS2017 and ARM64 generator. | |
| Then run `Start-BuildNativeWindowsBinaries` to build the binary. | |
| For example, the following builds the release flavor of the binary targeting arm64 architecture. | |
| ```powershell | |
| Start-BuildNativeWindowsBinaries -Configuration Release -Arch x64_arm64 | |
| ``` | |
| Be sure to build and test for all supported architectures: `x86`, `x64`, `x64_arm`, and `x64_arm64`. | |
| The `x64_arm` and `x64_arm64` architectures mean that the host system needs to be x64 to cross-compile to ARM. | |
| When building for multiple architectures, be sure to use the `-clean` switch as cmake will cache the previous run and the wrong compiler will be used to generate the subsequent architectures. | |
| After that, the binary `pwrshplugin.dll`, its PDB file, and `powershell.core.instrumentation.dll` will be placed under `src\powershell-win-core`. | |
| To create a new NuGet package for `pwrshplugin.dll`, first you need to get the `psrp.windows.nuspec` from an existing `psrp.windows` package. | |
| You can find it at `~/.nuget/packages/psrp.windows` on your windows machine if you have recently built PowerShell on it. | |
| Or you can download the existing package from [powershell-core feed](https://powershell.myget.org/feed/powershell-core/package/nuget/psrp.windows). | |
| Once you get `psrp.windows.nuspec`, copy it to an empty folder and update the `<version>` element. | |
| After building successfully, copy the produced files to the same folder, | |
| and create the same layout of files as in the existing package. | |
| The layout of files should look like this: | |
| ```none | |
| \---runtimes | |
| +---win-x64 | |
| | \---native | |
| | pwrshplugin.dll | |
| | pwrshplugin.pdb | |
| | | |
| +---win-x86 | |
| | \---native | |
| | pwrshplugin.dll | |
| | pwrshplugin.pdb | |
| +---win-arm | |
| | \---native | |
| | pwrshplugin.dll | |
| | pwrshplugin.pdb | |
| \---win-arm64 | |
| \---native | |
| pwrshplugin.dll | |
| pwrshplugin.pdb | |
| ``` | |
| Have the DLLs signed with `authenticode dual` certificate and run `nuget pack` from the parent of the `runtimes` folder where `psrp.windows.nuspec` resides. | |
| Be sure to use the latest recommended version of [nuget.exe](https://www.nuget.org/downloads). | |
| Publish the latest nupkg to https://powershell.myget.org/feed/powershell-core/package/nuget/psrp.windows. | |
| `PowerShell.Core.Instrumentation.dll` NuGet package is created the same way, but in a separate directory following the same layout above. | |
| To create a new NuGet package for `PowerShell.Core.Instrumentation.dll`, you will need the `PowerShell.Core.Instrumentation.nuspec` found in the repo under `src\PowerShell.Core.Instrumentation`. | |
| Publish the latest nupkg to https://powershell.myget.org/feed/powershell-core/package/nuget/PowerShell.Core.Instrumentation. | |
| ### libpsl | |
| For `linux-arm`, you need to run `Start-PSBootstrap -BuildLinuxArm` to install additional prerequisites to build `libpsl-native`. | |
| Note that currently you can build `linux-arm` only on a Ubuntu machine. | |
| For `linux-x64` and macOS, the initial run of `Start-PSBootstrap` would be enough -- no additional prerequisite required. | |
| After making sure the prerequisites are met, run `Start-BuildNativeUnixBinaries` to build the binary: | |
| ```powershell | |
| ## Build targeting linux-x64 or macOS | |
| Start-BuildNativeUnixBinaries | |
| ## Build targeting linux-arm | |
| Start-BuildNativeUnixBinaries -BuildLinuxArm | |
| ``` | |
| After the build succeeds, the binary `libpsl-native.so` (`libpsl-native.dylib` on macOS) will be placed under `src/powershell-unix`. | |
| To create a new NuGet package for `libpsl-native`, first you need to get the `libpsl.nuspec` from an existing `libpsl` package. | |
| You can find it at `~/.nuget/packages/libpsl` on your Linux or macOS machine if you have recently built PowerShell on it. | |
| Or you can download the existing package from [powershell-core feed](https://powershell.myget.org/feed/powershell-core/package/nuget/libpsl). | |
| Once you get `psrp.windows.nuspec`, copy it to an empty folder on your Windows machine. | |
| Then you need to build three binaries of `libpsl-native` targeting `linux-x64`, `linux-arm` and `osx` respectively. | |
| **Please note that, in order for the `linux-x64` binary `libpsl-native.so` to be portable to all other Linux distributions, | |
| the `linux-x64` binary needs to be built on CentOS 7** | |
| (.NET Core Linux native binaries are also built on CentOS 7 to ensure that they don't depend on newer `glibc`). | |
| After building successfully, copy those three binaries to the same folder, | |
| and create the same layout of files as in the existing package. | |
| The layout of files should look like this: | |
| ```none | |
| βββ runtimes | |
| βββ linux-arm | |
| βΒ Β βββ native | |
| βΒ Β βββ libpsl-native.so | |
| βββ linux-x64 | |
| βΒ Β βββ native | |
| βΒ Β βββ libpsl-native.so | |
| βββ osx | |
| βββ native | |
| βββ libpsl-native.dylib | |
| ``` | |
| Lastly, run `nuget pack .` from within the folder. Note that you may need the latest `nuget.exe`. | |