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2.11 kB
| // This function is called every time a keyboard button is pressed | |
| bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier) | |
| { | |
| if (key == '1') | |
| { | |
| // Allocate temporary buffers | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> R(1280,800); | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> G(1280,800); | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> B(1280,800); | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> A(1280,800); | |
| // Draw the scene in the buffers | |
| viewer.core().draw_buffer( | |
| viewer.data(),false,R,G,B,A); | |
| // Save it to a PNG | |
| igl::png::writePNG(R,G,B,A,"out.png"); | |
| } | |
| if (key == '2') | |
| { | |
| // Allocate temporary buffers | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> R,G,B,A; | |
| // Read the PNG | |
| igl::png::readPNG("out.png",R,G,B,A); | |
| // Replace the mesh with a triangulated square | |
| Eigen::MatrixXd V(4,3); | |
| V << | |
| -0.5,-0.5,0, | |
| 0.5,-0.5,0, | |
| 0.5, 0.5,0, | |
| -0.5, 0.5,0; | |
| Eigen::MatrixXi F(2,3); | |
| F << | |
| 0,1,2, | |
| 2,3,0; | |
| Eigen::MatrixXd UV(4,2); | |
| UV << | |
| 0,0, | |
| 1,0, | |
| 1,1, | |
| 0,1; | |
| viewer.data().clear(); | |
| viewer.data().set_mesh(V,F); | |
| viewer.data().set_uv(UV); | |
| viewer.core().align_camera_center(V); | |
| viewer.data().show_texture = true; | |
| // Use the image as a texture | |
| viewer.data().set_texture(R,G,B); | |
| } | |
| return false; | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| // Load a mesh in OFF format | |
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| igl::readOFF(TUTORIAL_SHARED_PATH "/bunny.off", V, F); | |
| std::cerr << "Press 1 to render the scene and save it in a png." << std::endl; | |
| std::cerr << "Press 2 to load the saved png and use it as a texture." << std::endl; | |
| // Plot the mesh and register the callback | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.callback_key_down = &key_down; | |
| viewer.data().set_mesh(V, F); | |
| viewer.launch(); | |
| } | |