Download vendor/libigl/tutorial/409_Kelvinlets/main.cpp from AVSim/simulation-package: direct link, hf CLI and curl.
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5.56 kB
| namespace { | |
| void ShowHelpMarker(const char* desc) | |
| { | |
| ImGui::SameLine(); | |
| ImGui::TextDisabled("(?)"); | |
| if (ImGui::IsItemHovered()) { | |
| ImGui::BeginTooltip(); | |
| ImGui::PushTextWrapPos(450.0f); | |
| ImGui::TextUnformatted(desc); | |
| ImGui::PopTextWrapPos(); | |
| ImGui::EndTooltip(); | |
| } | |
| } | |
| } | |
| int main() | |
| { | |
| Eigen::MatrixXd V1, OrigV; | |
| Eigen::MatrixXi F1, OrigF; | |
| igl::readOFF(TUTORIAL_SHARED_PATH "/bumpy.off", OrigV, OrigF); | |
| std::cout << "1 View original mesh\n"; | |
| std::cout << "2 Switch to deformed mesh\n"; | |
| V1 = OrigV; | |
| F1 = OrigF; | |
| igl::opengl::glfw::Viewer viewer; | |
| igl::opengl::glfw::imgui::ImGuiPlugin plugin; | |
| viewer.plugins.push_back(&plugin); | |
| igl::opengl::glfw::imgui::ImGuiMenu menu; | |
| plugin.widgets.push_back(&menu); | |
| auto brushRadius = 1.; | |
| auto brushType = igl::BrushType::GRAB; | |
| auto scale = 1; | |
| menu.callback_draw_custom_window = [&]() { | |
| ImGui::SetNextWindowPos(ImVec2(180.f * menu.menu_scaling(), 10), | |
| ImGuiCond_FirstUseEver); | |
| ImGui::SetNextWindowSize(ImVec2(200, 160), ImGuiCond_FirstUseEver); | |
| ImGui::Begin( | |
| "Kelvinlet Brushes", nullptr, ImGuiWindowFlags_NoSavedSettings); | |
| ImGui::InputDouble("Brush Radius", &brushRadius, 0, 0, "%.4f"); | |
| ImGui::Combo("Brush type", | |
| reinterpret_cast<int*>(&brushType), | |
| "Grab\0Scale\0Twist\0Pinch\0\0"); | |
| ImGui::InputInt("Falloff", &scale); | |
| ShowHelpMarker("Defines how localized the stroke is {1,2,3}"); | |
| ImGui::End(); | |
| }; | |
| Eigen::Vector3d posStart(0, 0, 0); | |
| Eigen::Vector3d posEnd; | |
| decltype(OrigV) result; | |
| auto min_point = V1.colwise().minCoeff(); | |
| auto max_point = V1.colwise().maxCoeff(); | |
| // to multiply brush force proportional to size of mesh | |
| auto brush_strength = (max_point - min_point).norm(); | |
| Eigen::Matrix3d twist, pinch; | |
| twist << 0, 1, -1, -1, 0, 1, 1, -1, 0; // skew-symmetric | |
| pinch << 0, 1, 1, 1, 0, 1, 1, 1, 0; // symmetric | |
| viewer.callback_key_down = | |
| [&](igl::opengl::glfw::Viewer& viewer, unsigned char key, int) { | |
| if (key == '1') { | |
| viewer.data().clear(); | |
| viewer.data().set_mesh(OrigV, OrigF); | |
| viewer.core().align_camera_center(OrigV, OrigF); | |
| } else if (key == '2') { | |
| viewer.data().clear(); | |
| viewer.data().set_mesh(V1, F1); | |
| viewer.core().align_camera_center(V1, F1); | |
| } | |
| return false; | |
| }; | |
| viewer.callback_mouse_down = | |
| [&](igl::opengl::glfw::Viewer& viewer, int, int) -> bool { | |
| Eigen::Vector3f bc; | |
| int fid; | |
| auto x = viewer.current_mouse_x; | |
| auto y = | |
| viewer.core().viewport(3) - static_cast<float>(viewer.current_mouse_y); | |
| if (igl::unproject_onto_mesh(Eigen::Vector2f(x, y), | |
| viewer.core().view, | |
| viewer.core().proj, | |
| viewer.core().viewport, | |
| V1, | |
| F1, | |
| fid, | |
| bc)) { | |
| posStart = igl::unproject(Eigen::Vector3f(x, y, viewer.down_mouse_z), | |
| viewer.core().view, | |
| viewer.core().proj, | |
| viewer.core().viewport) | |
| .template cast<double>(); | |
| return true; | |
| } | |
| return false; | |
| }; | |
| viewer.callback_mouse_move = | |
| [&](igl::opengl::glfw::Viewer& viewer, int, int) -> bool { | |
| if (!posStart.isZero() && !posStart.hasNaN()) { | |
| posEnd = igl::unproject( | |
| Eigen::Vector3f(viewer.current_mouse_x, | |
| viewer.core().viewport[3] - | |
| static_cast<float>(viewer.current_mouse_y), | |
| viewer.down_mouse_z), | |
| viewer.core().view, | |
| viewer.core().proj, | |
| viewer.core().viewport) | |
| .template cast<double>(); | |
| // exaggerate the force by a little bit | |
| Eigen::Vector3d forceVec = (posEnd - posStart) * brush_strength; | |
| int scaleFactor = forceVec.norm(); | |
| if (posEnd.x() < posStart.x()) { | |
| // probably not the best way to determine direction. | |
| scaleFactor = -scaleFactor; | |
| } | |
| Eigen::Matrix3d mat; | |
| switch (brushType) { | |
| case igl::BrushType::GRAB: | |
| mat.setZero(); | |
| break; | |
| case igl::BrushType::SCALE: | |
| mat = Eigen::Matrix3d::Identity() * scaleFactor; | |
| break; | |
| case igl::BrushType::TWIST: | |
| mat = twist * scaleFactor; | |
| break; | |
| case igl::BrushType::PINCH: | |
| mat = pinch * scaleFactor; | |
| break; | |
| } | |
| igl::kelvinlets( | |
| V1, | |
| posStart, | |
| forceVec, | |
| mat, | |
| igl::KelvinletParams<double>(brushRadius, scale, brushType), | |
| result); | |
| viewer.data().set_vertices(result); | |
| viewer.data().compute_normals(); | |
| return true; | |
| } | |
| return false; | |
| }; | |
| viewer.callback_mouse_up = | |
| [&](igl::opengl::glfw::Viewer& viewer, int, int) -> bool { | |
| if (!posStart.isZero()) { | |
| V1 = result; | |
| posStart.setZero(); | |
| return true; | |
| } | |
| return false; | |
| }; | |
| viewer.data().set_mesh(V1, F1); | |
| viewer.core().align_camera_center(V1, F1); | |
| viewer.launch(); | |
| } | |