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2.04 kB
| int main(int argc, char *argv[]) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| igl::opengl::glfw::Viewer viewer; | |
| // Load a mesh in OFF format | |
| igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj", V, F); | |
| const auto update_distance = [&](const int vid) | |
| { | |
| Eigen::VectorXi VS,FS,VT,FT; | |
| // The selected vertex is the source | |
| VS.resize(1); | |
| VS << vid; | |
| // All vertices are the targets | |
| VT.setLinSpaced(V.rows(),0,V.rows()-1); | |
| Eigen::VectorXd d; | |
| std::cout<<"Computing geodesic distance to vertex "<<vid<<"..."<<std::endl; | |
| igl::exact_geodesic(V,F,VS,FS,VT,FT,d); | |
| // Plot the mesh | |
| Eigen::MatrixXd CM; | |
| igl::parula(Eigen::VectorXd::LinSpaced(21,0,1).eval(),false,CM); | |
| igl::isolines_map(Eigen::MatrixXd(CM),CM); | |
| viewer.data().set_colormap(CM); | |
| viewer.data().set_data(d); | |
| }; | |
| // Plot a distance when a vertex is picked | |
| viewer.callback_mouse_down = | |
| [&](igl::opengl::glfw::Viewer& viewer, int, int)->bool | |
| { | |
| int fid; | |
| Eigen::Vector3f bc; | |
| // Cast a ray in the view direction starting from the mouse position | |
| double x = viewer.current_mouse_x; | |
| double y = viewer.core().viewport(3) - viewer.current_mouse_y; | |
| if(igl::unproject_onto_mesh( | |
| Eigen::Vector2f(x,y), | |
| viewer.core().view, | |
| viewer.core().proj, | |
| viewer.core().viewport, | |
| V, | |
| F, | |
| fid, | |
| bc)) | |
| { | |
| int max; | |
| bc.maxCoeff(&max); | |
| int vid = F(fid,max); | |
| update_distance(vid); | |
| return true; | |
| } | |
| return false; | |
| }; | |
| viewer.data().set_mesh(V,F); | |
| viewer.data().show_lines = false; | |
| cout << "Click on mesh to define new source.\n" << std::endl; | |
| update_distance(0); | |
| return viewer.launch(); | |
| } | |