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2.31 kB
| int main(int argc, char *argv[]) | |
| { | |
| // Inline mesh of a cube | |
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| igl::read_triangle_mesh( | |
| argc>1?argv[1]: TUTORIAL_SHARED_PATH "/armadillo.obj",V,F); | |
| // Plot the mesh | |
| igl::opengl::glfw::Viewer vr; | |
| igl::opengl::glfw::imgui::ImGuiPlugin imgui_plugin; | |
| vr.plugins.push_back(&imgui_plugin); | |
| igl::opengl::glfw::imgui::SelectionWidget widget; | |
| imgui_plugin.widgets.push_back(&widget); | |
| Eigen::VectorXd W = Eigen::VectorXd::Zero(V.rows()); | |
| Eigen::Array<double,Eigen::Dynamic,1> and_visible = | |
| Eigen::Array<double,Eigen::Dynamic,1>::Zero(V.rows()); | |
| const Eigen::MatrixXd CM = (Eigen::MatrixXd(2,3)<< | |
| 0.3,0.3,0.5, | |
| 255.0/255.0,228.0/255.0,58.0/255.0).finished(); | |
| bool only_visible = false; | |
| const auto update = [&]() | |
| { | |
| const bool was_face_based = vr.data().face_based; | |
| Eigen::VectorXd S = W; | |
| if(only_visible) { S.array() *= and_visible; } | |
| vr.data().set_data(S,0,1,igl::COLOR_MAP_TYPE_PLASMA,2); | |
| vr.data().face_based = was_face_based; | |
| vr.data().set_colormap(CM); | |
| }; | |
| igl::AABB<Eigen::MatrixXd, 3> tree; | |
| tree.init(V,F); | |
| widget.callback = [&]() | |
| { | |
| screen_space_selection(V,F,tree,vr.core().view,vr.core().proj,vr.core().viewport,widget.L,W,and_visible); | |
| update(); | |
| }; | |
| vr.callback_key_pressed = [&](decltype(vr) &,unsigned int key, int mod) | |
| { | |
| switch(key) | |
| { | |
| case ' ': only_visible = !only_visible; update(); return true; | |
| case 'D': case 'd': W.setZero(); update(); return true; | |
| } | |
| return false; | |
| }; | |
| std::cout<<R"( | |
| Usage: | |
| [space] Toggle whether to take visibility into account | |
| D,d Clear selection | |
| )"; | |
| vr.data().set_mesh(V,F); | |
| vr.data().set_face_based(true); | |
| vr.core().background_color.head(3) = CM.row(0).head(3).cast<float>(); | |
| vr.data().line_color.head(3) = (CM.row(0).head(3)*0.5).cast<float>(); | |
| vr.data().show_lines = F.rows() < 20000; | |
| update(); | |
| vr.launch(); | |
| } | |