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2.14 kB
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| int main(int argc, char *argv[]) | |
| { | |
| // Load a mesh in OFF format | |
| igl::readOFF(TUTORIAL_SHARED_PATH "/bunny.off", V, F); | |
| // Find the bounding box | |
| Eigen::Vector3d m = V.colwise().minCoeff(); | |
| Eigen::Vector3d M = V.colwise().maxCoeff(); | |
| // Corners of the bounding box | |
| Eigen::MatrixXd V_box(8,3); | |
| V_box << | |
| m(0), m(1), m(2), | |
| M(0), m(1), m(2), | |
| M(0), M(1), m(2), | |
| m(0), M(1), m(2), | |
| m(0), m(1), M(2), | |
| M(0), m(1), M(2), | |
| M(0), M(1), M(2), | |
| m(0), M(1), M(2); | |
| // Edges of the bounding box | |
| Eigen::MatrixXi E_box(12,2); | |
| E_box << | |
| 0, 1, | |
| 1, 2, | |
| 2, 3, | |
| 3, 0, | |
| 4, 5, | |
| 5, 6, | |
| 6, 7, | |
| 7, 4, | |
| 0, 4, | |
| 1, 5, | |
| 2, 6, | |
| 7 ,3; | |
| // Plot the mesh | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.data().set_mesh(V, F); | |
| // Plot the corners of the bounding box as points | |
| viewer.data().add_points(V_box,Eigen::RowVector3d(1,0,0)); | |
| // Plot the edges of the bounding box | |
| for (unsigned i=0;i<E_box.rows(); ++i) | |
| viewer.data().add_edges | |
| ( | |
| V_box.row(E_box(i,0)), | |
| V_box.row(E_box(i,1)), | |
| Eigen::RowVector3d(1,0,0) | |
| ); | |
| // Plot labels with the coordinates of bounding box vertices | |
| std::stringstream l1; | |
| l1 << m(0) << ", " << m(1) << ", " << m(2); | |
| viewer.data().add_label(m+Eigen::Vector3d(-0.007, 0, 0),l1.str()); | |
| std::stringstream l2; | |
| l2 << M(0) << ", " << M(1) << ", " << M(2); | |
| viewer.data().add_label(M+Eigen::Vector3d(0.007, 0, 0),l2.str()); | |
| // activate label rendering | |
| viewer.data().show_custom_labels = true; | |
| // Rendering of text labels is handled by ImGui, so we need to enable the ImGui | |
| // plugin to show text labels. | |
| igl::opengl::glfw::imgui::ImGuiPlugin plugin; | |
| viewer.plugins.push_back(&plugin); | |
| igl::opengl::glfw::imgui::ImGuiMenu menu; | |
| plugin.widgets.push_back(&menu); | |
| menu.callback_draw_viewer_window = [](){}; | |
| // Launch the viewer | |
| viewer.launch(); | |
| } | |