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/*****************************************************************************
*     Copyright 1986-2020 NVIDIA Corporation. All rights reserved.
******************************************************************************

 MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE  AGREEMENT,
 WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE.  IN PARTICULAR,
 THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA
 CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
 ANY GENERAL, SPECIAL,  INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN
 THE MDL MATERIALS.
*/

mdl 1.4;

import ::df::*;
import ::state::*;
import ::math::*;
import ::base::*;
import ::tex::*;
import ::anno::*;

using .::baking_annotations import *;

base::texture_return multiply_colors(
    color color_1 = color(1.0, 1.0, 1.0),
    color color_2 = color(.5, .5, .5),
    float weight  = 1.0
)
[[
    anno::hidden()
]]
{
    return base::blend_color_layers(
        layers: base::color_layer[](
            base::color_layer(
                layer_color: color_2,
                weight: weight,
                mode: base::color_layer_multiply
            )
        ), base: color_1
    );
}

export material SimPBR_Model(
    color diffuse_color = color(0.2f)               [[ target_baked_argument("diffuse_texture", "diffuse_color_constant", "RGBA8_UNORM") ]],
    uniform color diffuse_tint = color(1.0f),
    float roughness = 0.5f                          [[ target_baked_argument("reflectionroughness_texture", "reflection_roughness_constant", "R8_UNORM") ]],
    float anisotropy = 0.0f                         [[ target_baked_argument("anisotropy_texture", "anisotropy_constant", "R8_SNORM") ]],
    float metallic = 0.f                            [[ target_baked_argument("metallic_texture", "metallic_constant", "R8_UNORM") ]],
    float specular = 1.f                            [[ target_baked_argument("specular_texture", "specular_constant", "R8_UNORM") ]],
    float3 normal = float3(0.0, 0.0, 0.0)           [[ target_baked_argument("normalmap_texture", "normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
    uniform bool enable_clearcoat = false,
    color clearcoat_tint = color(1.0f),
    float clearcoat_transparency = 1.0f,
    float clearcoat_reflection_roughness = 0.0f,
    float clearcoat_weight = 1.0f,
    float clearcoat_ior = 1.56f,
    float3 clearcoat_normal = float3(0.0, 0.0, 0.0) [[ target_baked_argument("clearcoat_normalmap_texture", "clearcoat_normal_input", "RGBA8_SNORM", baking_annotations::TRANSFORM_UNORM_VECTOR) ]],
    uniform bool enable_retroreflection = false,
    color retroreflection_tint = color(.182,.800,.000),
    uniform float normal_reflectivity = 0.5,
    uniform float grazing_reflectivity = 1.0,
    float ao_to_diffuse = 0.0,
    float ao = 1.0f                                 [[ target_baked_argument("ao_texture", "ao_input", "R8_UNORM") ]],
    uniform bool enable_emission = false,
    uniform color emissive_color = color(1.0, 0.1, 0.1),
    color emissive_mask = color(1.0, 0.1, 0.1)      [[ target_baked_argument("emissive_mask_texture", "emissive_mask_input", "R8_UNORM") ]],
    uniform float emissive_intensity = 40.f,
    uniform bool enable_opacity = false,
    float alpha = 1.0,
    uniform bool enable_opacity_cutout = false,
    uniform float alpha_cutout_cutoff = 1.f,
    uniform float opacity_ratio = 1.f,
    uniform color opacity_tint = color(1.0f),
    uniform float opacity_multiplier = 1.f
)
[[
    target_material_model(),
    target_material_rendering("..::SimPBR::SimPBR")
]]
 = let {
    color base_color = multiply_colors(diffuse_color, diffuse_tint, 1.0).tint;
    color ao_weighted_base_color = multiply_colors(base_color, color(ao), ao_to_diffuse).tint;

    float squared_roughness = roughness * roughness;
    float roughness_u = squared_roughness * (1 + anisotropy);
    float roughness_v = squared_roughness * (1 - anisotropy);

    color diffuse_transmission_color = base_color * opacity_tint * opacity_multiplier;

    bsdf diffuse_bsdf = df::weighted_layer(
        weight: opacity_ratio,
            layer: df::diffuse_reflection_bsdf(
            tint: ao_weighted_base_color,
            roughness: 0.0f
        ),
        base: df::diffuse_transmission_bsdf(tint: diffuse_transmission_color),
        normal: enable_clearcoat ? normal : state::normal()
    );

    bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
        roughness_u: roughness_u,
        roughness_v: roughness_v,
        tint: color(1.0, 1.0, 1.0),
        mode: df::scatter_reflect
    );

    bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
        normal_reflectivity: 0.03,
        grazing_reflectivity: 1.0,
        exponent: 5.0,
        weight: specular,
        layer: ggx_smith_bsdf,
        base: diffuse_bsdf,
        normal: enable_clearcoat ? normal : state::normal()
    );

    //
    // Begin RETROREFLECTION SUPPORT
    //
    color final_retroreflection_color = multiply_colors(retroreflection_tint, base_color, 1.0).tint;
    bsdf backscattering_glossy_bsdf = df::backscattering_glossy_reflection_bsdf(
        tint: final_retroreflection_color,
        roughness_u: squared_roughness
    );

    /*bsdf retroreflection_bsdf = df::custom_curve_layer(
        normal_reflectivity: 1.-normal_reflectivity,
        grazing_reflectivity: 1.-grazing_reflectivity,
        base: backscattering_glossy_bsdf,
        layer: custom_curve_layer_bsdf,
        normal: enable_clearcoat ? normal_lookup : state::normal()
    );*/

    // if normal_reflectivity and grazing_reflectivity are 1 and weight is 1, just the layer is used
    bsdf opt_retroreflection_bsdf = df::custom_curve_layer(
        normal_reflectivity: enable_retroreflection ? 1.-normal_reflectivity : 1,
        grazing_reflectivity: enable_retroreflection ? 1.-grazing_reflectivity : 1,
        base: backscattering_glossy_bsdf,
        layer: custom_curve_layer_bsdf,
        normal: enable_clearcoat ? normal : state::normal()
    );

    //
    // End RETROREFLECTION SUPPORT
    //

    bsdf directional_factor_bsdf = df::directional_factor(
        normal_tint: ao_weighted_base_color,
        grazing_tint: color(1.0, 1.0, 1.0),
        exponent: 5.0f,
        base: ggx_smith_bsdf
    );

    // CLEARCOAT
    bsdf omni_PBR_bsdf = df::weighted_layer(
        weight: metallic,
        layer: directional_factor_bsdf,
        base: opt_retroreflection_bsdf, //enable_retroreflection ? retroreflection_bsdf : custom_curve_layer_bsdf,
        normal: enable_clearcoat ? normal : state::normal()
    );

    bsdf clearcoat_bsdf = df::microfacet_ggx_smith_bsdf(
        roughness_u: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
        roughness_v: clearcoat_reflection_roughness * clearcoat_reflection_roughness,
        tint: color(1.0f),
        mode: df::scatter_reflect
    );

    // bsdf omni_PBR_coated_bsdf = df::custom_curve_layer(
        // normal_reflectivity: clearcoat_reflectivity * 0.08,
        // grazing_reflectivity: 1.0,
        // weight: clearcoat_weight,
        // layer: clearcoat_bsdf,
        // base: omni_PBR_bsdf,
        // normal: final_clearcoat_normal
    // );

    bsdf opt_opaque_clearcoat = df::weighted_layer(
        weight: enable_clearcoat ? clearcoat_transparency : 1,
        layer: ::df::tint(tint: enable_clearcoat ? clearcoat_tint : color(1), base: omni_PBR_bsdf),
        base: ::df::diffuse_reflection_bsdf(tint: clearcoat_tint)
    );

    bsdf opt_omni_PBR_coated_bsdf = df::fresnel_layer(
        ior: clearcoat_ior,
        weight: enable_clearcoat ? clearcoat_weight : 0,
        layer: clearcoat_bsdf,
        base: opt_opaque_clearcoat,
        normal: clearcoat_normal
    );

    bsdf final_bsdf = opt_omni_PBR_coated_bsdf;
} in material(
    thin_walled: false,
    surface: material_surface(
        scattering: final_bsdf,
        emission: material_emission(
            df::diffuse_edf(),
            intensity: enable_emission ? emissive_color * emissive_mask * color(emissive_intensity) : color(0)
        )
    ),
    geometry: material_geometry(
        normal: enable_clearcoat ? state::normal() : normal,
        cutout_opacity: enable_opacity ? (enable_opacity_cutout ? (alpha < alpha_cutout_cutoff ? 0.0 : 1.0) : alpha) : 1.0
    )
);